The Monarchy of Vodarre
Government: Monarchy / Matriarchy (Queen Isadora), as advised by her council of advisers
Population: Human, Elf, Half Elf, Tiefling
Resources: Minerals, Trade Goods, Skilled Labour (sell swords, spell swords, sailors, high end artisans)
Historically Vodarre has been subject to many an invasion from all sides but has managed to persevere and thrive in spite of it. A Vodarrian is said not to truly feel alive unless she is in some sort of danger.
Best known for its sailors and spell-swords, characterized as a passionate people of fiery tempers. The people themselves as a mosaic of cultures and races and even faiths. Even united under a single crown, the different regions have long histories and independent identities. The waves of invaders, refugees, and rival barbarian tribes have left their mark. A drow warlock bound to the Lady of Cats may be found paying tribute at a temple of Halea before meeting with a tiefling devoted to the Eosian Prophets.
Need has driven their primary industry to be their ships and trade. Vodarre has a reputation for a bustling economy on both sides of the law, including being the headquarters to the notorious assassins guild known as the Blood Widows.
A hereditary matriarchy has placed Queen Isadora on the throne at this time, with her son Sandoval being much sought after by the daughters of many a noble while Sandoval is quite set on other plans.
Rich in many minerals, poor in most farming, Vodarre has survived primarily by selling its raw materials to others, often including slaves to the south. Vodarre also boasts many impressive exotic exports such as fine light blades and cloth of spider silk.
Human barbarian tribes are observed by Eosian garrisons from across the Emerald Sea. Early attempts to convert the savages is met with hostility but somehow there still manages to be the start of trade and a lasting cultural influence.
Part of the Empire
Then the First Arkean Empire arrived, driving back the Eosians and attempting to colonise and conquer the indigenous Vodar tribes. For the average barbarian tribe, this change brought little difference to their routine of tribute and occasional raid.
With the collapse of the Empire, the strongest tribes established themselves as the new rulers over the remaining settlements.
The Drow Occupation
In the Year Without Summer, most of the Middle Marches were focused on repelling several Underdark incursions to the East. Meanwhile, the tribes of Vodarre had troubles of their own. Periodic dark elf raids had suddenly surged into a full fledged invasion, routing barbarian chiefs, cutting a swathe across the land and filling in the power vacuum left behind. For four centuries the Drow and Human armies battled against each other in what amounted largely to stalemates. Vodarre was finally united under she who would be its first human queen, Her Majesty Andrussia. Under her leadership the many were united under a common banner and the Glorious Matriarchy was established and the Drow invaders were cast out.
However the Drow influence remained firmly entrenched with half breeds, freed male slaves, and others who saw better opportunity by aligning with the human matirarchy. In truth, the fledgling monarchy benefitted greatly from their Drow allies and many of them still retain a place of prestige in the Queen’s Court.
Periodically Vodarre continues a history of conflict with Panrovia to the east over matters of trade, land claim, and religion.
Primary trading partners with the Southern Continent and has established many trading posts to the South and South East, including a growing lizard folk slave trade.
Unlike most Middle March kingdoms, alienages are uncommon but not due to a lack of demi-humans. Drow elves have been largely accepted as part of Vodarre society, primarily a remnant of the formerly occupying population. Other humaniods of the Underdark still are known to trade in Vodarre and it is home to perhaps some of the largest populations of tieflings in the Western Continent.
More than any other Middle Kingdom, Vodarre experiences strong regional autonomy and cultural identities. Much of this is rooted in its history of occupying invaders, barbarian warlords limited conquests, and racial diversity.
Note: In Vodarrre, do not expect members of a Faction to all share a common goal or demonstrate loyalty to one another. At best, they are bound together by some mutual benefit or negotiated agreement. At worst, they are competitors vying for influence in the same power structure. Let us say that poison is seen as vulgar in the Great Game.
- Baronies of Averos: Tiefling holdings, located primarily to the east, along the Firetop Mountains. Their loyalties have been primarily to their own, shifting as the need and opportunity arose.
- House Duskryn: Drow noble house, centered in the dark city of Xaltos.
- House Vael: Drow noble house, centred in the cave city of Mezzoberyn
- Maritime League: Sailors, merchants, and explorers
* Unseen Academy: House of arcane learning. Following the precepts of mutual co-operation for mutual benefit originally set down by the Queen Andrussia and her personal mages.
Geographical Regions and Associated Cultural Group
A Vodarre native may find herself divided by her allegiance to her home region, her cultural origins, her faith, and her political loyalties. Most will identify first with their blood family and cultural origins, then current region, and finally political. Many of the greater cities will have acknowledged cultural boroughs. For example, a Nabar community is easy to identify from the houses of worship and food markets that specialize in foods ordained as acceptable by the Prophets, but may as easily be found in Gavilan-Tierra as Keros or Nabarra.
- Avanortier (Vilganti): Northern tip
Home to descendants of northern barbarians that settled here. A proud warrior tradition can still be found here.
- Gavilan-Tierra (Gavilanti): North Eastern, bordering on Panrovia swamps.
- Firetop Mountains (Avar): South Eastern, forming a natural border to Panrovia.
Rugged and largely barren, it became the refuge to many an outcast including several tiefling tribes that rose to prominence as allies during the Reconquest. There were few humans to be found here originally, mostly outcasts and bandits.
- Nabarra (Nabar): South Western coast
Named for the Eosian merchant trading families that established themselves in the region. The strong cultural Eosian influence still remains visible yet somehow manages to negotiate the delicate balance with the other popular faiths.
- Benevallia (Valarian): Western plains and coast
Plains framed by two longest rivers in Vodarre, the Dourias and the Erebos. Home to the original Vodar tribes.
- Keros (Kerian): South Eastern ports
Formerly site of Arkean colonies and one time home to the self proclaimed emperor Septimus Severus.
- Gatos Isles / Jewel Islands (Islanders) an archipelago between the Emerald Sea and the Great Outer Sea
Often accused of being a hotbed of pirates and other ne’er do wells, the Isles are actually very respectable and many a Vodarre noble maintains an island estate.
Alonso, Andres, Baltasar, Benito, Carlos, Diego, Domingo, Esteban, Felipe, Gaspar, Hector, Jaime, Juan, Lucus, Miguel, Rodrigo, Sancho, Sebastian, Tomas
Andrea, Angela, Beatriz, Catalina, Clara, Constanza, Cristina, Floriana, Francisca, Inez, Isabel, Juliana, Lucia, Luisa, Maria, Quiteria, Susanna, Violante