Tag: World Building

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  • Calendar Keeping

    The Northern Continent has endured many forms of time keeping, from the Ancient civilizations long lost to the Common Calendar and it's hodge podge of gods, founding myths, and peasant lore. The Common Calendar is what emerged from the syncretic process …

  • Race & Gender Relations

    Mostly depends on where you are.

    Merrovin:

    Men and women are relatively equal, men being the traditional head of the household but it is not unheard of for a woman to do business on her own. Elves are viewed as exotic and dwarfs as …

  • Common Sources

    Meroditus the Sage - Archaen - various dry historical texts - Almanacs (calendar dating, - Centuries (historical profile of the Empire and its significant leaders) Fall of the First Empire of Arkea, Magister Plutarian - Kraag Murn of Vol-Han …

  • Disasters

    h2. White Plague Outbreaks have occured usually within a decade or two of major Underdark incursions, leading most sages to conclude that this pestilence originates far beneath the surface. Symptoms include fever, vomiting, and the bulbous white …

  • Festivals and Celebrations

    Common festivals and celebrations of the Northern Continent tend to be closely related to either the lunar or solar cycle (see [[Calendar Keeping | Calendar Keeping]] for more information) h4. Spring Celebrations Dawn's Grace (Brightbloom 6th) - …

  • Slavery in Aerth

    In a world of competing peoples and conquering tribes, slavery has been a fact of life across Aerth. The social acceptability and legality of slavery differs according to where one happens to be. The [[Society of the Silver Moon and Harp (Harpers) | …

  • Pastimes with Good Company

    h4. Beverages Between the rise of Brewing Guilds and many a traditional family recipe, there have emerged several drinks of reputaion that are commonly traded across the lands. Ham River: A brown ale with a strong woody taste and of gravy like …

  • Relic Hunters

    The world of Aerth has undergone many a cataclysm and lost multiple civilizations, each leaving behind relics of the world that once was. It was inevitable that various parties would turn to a livelihood centered on the recovery of those items. …

  • Historical Epochs

    Ancient Histories as recognized by the Grand Council of Tolends Age of Man The Young Kingdoms The Years of Strife The Last Empires Age of the Ancients Cataclysm of the Blue Fire [[Tower of the Eternal Sleeper | Last of the Arch …

  • Notable Geographical Features

    Aerth is vast and has many features, some that are named differently by those who live there than by those who wrote the maps. Great Forests * Bora Forest: Home to the elves of the North * Western Woods: The woods that lie between Merrovin and …

  • House Rules

    Destiny Chips Destiny chips represent the fickle nudging of fate and fortune, marking events as something above and beyond that of ordinary. A single hero or villain may have several, while an entire encounter with a legion of nameless cultists …

  • World of Aerth

    Though similar to Earth, the Northern Continent of Aerth is slightly smaller than that of Continental Europe. The map is more representational than to scale.